The Converger

Connecting the real and unreal

Imagine

Imagine a plug in that lets you bring your game engine creations to life in a real, physical space.

Let’s you control lights, projectors, effects, & sound from anywhere in the world…

Imagine the immersive experiences, live shows or virtually produced films you could create…

Now imagine selling enhanced versions of those live experiences to your tribe via the game engines.

The Converger… the future of live & immersive production

The Problem

There are technical, financial & production barriers for indie creative producers entering the immersive & virtual markets

High costs associated with immersive production hinder growth for professionals., ABBA cost £140M

Only those with teams, know how & access to specialist studios & gear can enter the economy

Complex workflows create barriers for indies to participate in the VP & immersive economy.

The Solution

The Converger

The Converger simplifies the process, reducing costs, saving time & opening the doors to immersive & virtual production for all.

The Market

5m Unity & 7.5m Unreal Engine game engine developers globally,

who can work with the 614M creative industry workers globally.

Global Creative Industries: Valued at over $2.25 trillion, projected to grow at a CAGR of 7% from 2021 to 2027.

Live Industry and Experience Economy: Projected to grow from $210 billion 2020 to $877 billion by 2030, driven by demand for live, immersive experiences.

Experiential Marketing: $62.29 billion in 2021, reflecting shift towards engaging, interactive events.

Freelancers and SMEs in Creative Industries: 62% of creative professionals are work as indie or SME’s, highlighting the significant role of independent creators.

Global Immersive Technology Market: Valued at USD 29.12 billion in 2022 and projected to grow at a CAGR of 22.9% from 2023 to 2030. See graph.

Source Grand View Research.

The Product

An affordable, easy to use plug in, that connects games engines

to industry-standard live hardware & software

The Converger is a plug in that connects game engine content to live spaces, creating quality immersive work on a budget.

Post £500K Innovate SMART funding, we are at TRL 6, tested by market leader Target 3D in 10 sectors, and will be TRL 8 in 12 months.

WIPO patent pending, filed March 2025

The Founder

Leveraging 25+ years of expertise to lead the democratisation of the immersive & virtual production economy

The Converger was invented by artist Gaynor O’Flynn who, in her 25+ years career across art, film, performance & technology, has worked with artists including Bjork, Radiohead & PJ Harvey & for organisations including BBC, C4, Sony & British Council.

As an innovator in immersive, interactive art installations & experiences since 90's, Gaynor understands the power of game engine tech to create a new era of immersive art products & experiences as the space is democratised for all.

The Launch

A London immersive art show, BEING, by artist & founder Gaynor O’Flynn, created using The Converger

Integration: Connects game engine content to live spaces.

Control: DMX, lighting, PA’s, projectors and FX in real time.

Compatibility: With existing industry hardware/software.

Mobile: Works remotely via mobiles, tablets, or laptops.

Robust: 1,000 beta testers ensure robust product.

Secret Sauce: You can control a show at Tate Modern from your bedroom, on your mobile.

Pricing

Freemium, with a Two Tier Affordable Subscription Model

Free

£0

Full access / one month

Pro

£20

* TOP CHOICE *

per user / per anum

10% discount for annual subscription

Student

£10

per user / per annum

10% discount for annual subscription

Go To Market

A staged, focused strategy leverages our contacts & knowledge

Strategic Events

Leveraging the team's networks e.g. Gaynor has a 22,000+ mailing list, 7,000+ Linkedin with partnerships with universities, industry orgs, creators, experts and 1,000 beta testers, we will raise market awareness with a series of niche events. We will also stage a major, London art installation, leveraging the expertise and resources of our team and partners

Targeted Marketing

Working with intelligent AI marketing www.Daivid.co, we focus on key demographics to reach user acquisition and foster brand loyalty, building a strong, loyal customer base. This also ensures long-term engagement, user satisfaction and generates user content for paid and organic social media marketing

Staged Market Entry

Phased across creative sectors: music, art, fashion, performance, film, and design, our beach head is the music industry in the UK. We will establish a strong presence before expanding into key sectors and cultural cities. We will leverage local opportunities and build a solid foundation for future growth across creative sectors, globally.

Creative Cities

Working with creative cities, 240 cities globally in key sectors music, art, film, fashion, performance and design www.creativemornings.com

In 2015 Gaynor launched www.artistsfornepal.com at Venice Biennale with 500 events globally in association with Venice Agendas

Customer Economics

CAC: £2 with a LV: £200

Local Relationships:

Foster connections with local event partners and creative ambassadors.

Showcase Technology:

Demonstrate capabilities at creative and tech industry events

Explainer Videos:

Produce and share informative videos to educate the audience

Sustainable Growth:

Ensure long-term expansion and market penetration.

Strategic Alliances:

Partner with local entities, tech hubs, conferences, and universities.

Social Media Presence:

Maintain a robust presence on platforms like YouTube and LinkedIn.

Phased Approach:

Build credibility, scale effectively, and adapt to market and sector demands.

Traction

Secured £580K in government grants & £125K from industry support

£580K

Prestigious Industry Grants

Innovate SMART: £500K

Innovate Design: £34K

Innovate Global Explorers: £21K

Digital Catapult: £25K

£125K

Prestigious Industry Initiatives

Audiences of The Future (China & SxSW)

Game Changer (SLUSH 2024)

BAFTA Connect

Creative UK

BFI Female Founders

DTI (LA & SxSW Missions)

Costars IDEATE

Valuation

Current pre revenue valuation £2.5M

Raise

With £100K already committed from RCA, £1M in potential grants, £500K projected from launch commissions and partnerships, and a target to raise an additional £400K in equity investment.

£500K

2024

Pre SEED

To get The Converger from TRL6 to TRL 8 in 6. months tested and content made with 1,000 beta testers

Possible £100K via RCA Innovation subject to panel.

£500K

2025

Sponsors / Commissions

In conversation for live with:

AV brands inc: Audio Technica, L Acoustics, Believe and Bowers & Wilkins.

Art: Tate Modern, SxSW, Frieze and Acute Art

£1M

2025

Further grants

Innovate UK SMART

Eureka Eurostars

Creative UK

NESTA

NB Not essential for growth.

Roadmap

  • 2024: Q4

    2025: Q1

    Secured £21K Global Explorers Grant, travel to 4 x locations to meet partners, sponsors, commissioners and future buy out prospects.

    £100K investment from RCA subject to panel if funds not raise within time frame

  • Year 1: Q1-Q3

    Complete R & D from TRL6 to TRL8. Secure global patent ongoing.

    Secure further grants, partners and sponsors for niche events & sponsors for main London launch event.

  • Year 1: Q2-Q3

    Optimise app usability and engagement for enhanced user interaction and experience.

    Sound, light and immersive design for main launch event of Believe.

  • Year 1 - Q4

    Targeted niche events based UK Music Beach head with core 1,000 beta testers.

    Build partnerships for future main launch & global reach.

    Prepare launch event,

    Retest and ensure product is robust.

    R & D marketing and PR.

    Secure patent.

  • Year 1: Q3-Q4

    YEAR 2: Q1-Q2

    Use content generated from ambassadors and beta testers to implement a paid and organic social media strategy.

    Test and finalise assets for launch.

    Industry and press show and tell in partnership with RCA Snapchat screen

  • Year 2: Q1

    Launch in London with a major immersive art event in association with partners and sponsors.

    Accompanied by industry press and PR campaign targeting not only users but also potential exit buyers for The Converger.

    Later in the year, repeat formula for targeted niche events in key EU and US cities with strategic PR and marketing campaign.

  • Year 2

    Scale operations, onboard new talent, continue strategic market awareness across creative industry sectors and territories.

    Continue to build press and relationships with potential tech exit partners.

  • Year 2-3

    Sell/licence to major tech company in this space: targeting Meta, Tencents, Adobe, Unreal Engine, Unity, Apple and Q Lab.

Barriers

Patent

GB Patent submitted March 2024 protects IP

Team

Our Pro Team mitigates risks and builds brand and partnerships

Design

Mobile Nodal Integration is unique and hard to imitate

Awards

Key Partners and Awards solidify reputation and credibility

Competitors

  • $99 per user, per month

    $99 per user, per month

    Disguise, is a walled garden" and complex for indie creatives. Its capabilities are tailored for large-scale, high-budget productions. The software requires integration with costly industry hardware, including high-end studios, LED screens, and professional-cameras. This substantial investment in equipment, coupled with a steep learning curve, makes Disguise difficult for those entering the immersive and VP space. The interface is overwhelming, demanding significant time and expertise to master. The high cost and technical demands make Disguise a challenging and impractical choice for those without substantial resources.

  • $629 per user, per quarter

    Aximmetry, is costly and complex. The software's sophisticated keying technology, real-time motion tracking, and advanced scene management necessitate a considerable investment in expensive, rental hardware such as high-end studios, specialised screens, and pro cameras. The interface is daunting and unintuitive for those lacking a strong technical background. The software needs extensive time to master its features. The high expenses and technical challenges make Aximmetry a difficult choice for indie's particularly those without access to significant financial and technical resources.

The Converger is user-friendly, cost-effective, and integrates with popular software and hardware without requiring expensive facilities and equipment.

Its excellent UX/UI makes advanced technology accessible to all.

Affordability, ease of use, mobility, and compatibility make it stand out

And all from your mobile phone.

Award Winning Team

Developed by Beinghuman Ltd®, a B Corp with 20+ years experience in immersive art, media and creative tech.

Our award winning team and global advisory board are highly skilled across technology, academia, business, market, sales and of course, the creative industries.

Brands, orgs and universities we work with include...

Founders

The Founders established the B Corp, www.beinghuman.com, back in 2000.

Bringing a wealth of knowledge and expertise, with decades of combined experience in createch and fintech.

Gaynor O'Flynn

Artist and tech evangelist with 25+ years experience across immersive art, TV, music and campaigning.

CEO

https://www.linkedin.com/in/gaynoroflynn/

Chris Lovell

Global FinTech Computer Consultant with 25+ years experience: Handelsbanken, Morgan Stanley etc.

CFO

https://www.linkedin.com/in/chris-lovell-060651a5/

Core Team

Our experienced team combines creativity, business and tech expertise to drive The Converger's success.

Dr. Nick Rothwell

Creative Software Expert, UAL Creative Computing Institute and Consultant TATE Modern.

CTO - Live

https://www.linkedin.com/in/cassiel/

Nicky Van Breugel

Experienced cultural industry Producer, Partnership and Marketeer, ex-Tate Modern, Guggenheim and blue-chip art galleries

CMO

https://www.linkedin.com/in/nickyvanbreugel/

Dr. Carlo Harvey

TIGA Award winning Professor, Director Future Games and Graphics at Birmingham City University.

CTO - Games

https://www.linkedin.com/in/carlo-harvey-5014b31a/

Yosra Letaief

Expert in growth strategy, value creation and sales through data analytics and insight. Stakeholder manager experienced in 20+ countries

CSO

https://www.linkedin.com/in/yosra-letaief-05277120/

Advisors and Partners

With a global network of contacts, advisors and partners across IP, marketing, technology, marketing and sales.

Erica Wolfe Murray

STRATEGY & IP

IP expert, Founder Lola Media & lead at BFI Female Founders, Clients inc. UK Parliament, Harvey Nichols, the IPO, Not on the High Street, D&AD, and Soho House.

https://www.linkedin.com/in/erica-wolfe-murray-a3533016/

Dr. Kenny Mitchel

TECH

Professor Game Technology, Edinburgh Napier University, 3FINERY & Editor in Chief ACM Games. Recent TD@Roblox, Head@Disney Research, Lead@EA.

https://www.linkedin.com/in/drkennymitchell/

Greg Sherwin

UX / UI

Integrate business + product + technology + data, to build systems to achieve business goals works with Matches Fashion, Singularity University …

https://www.linkedin.com/in/gregsherwin/

Chris White

INVESTMENT

Director at Bristol York, corporate finance, Innovation and strategy FCA regulated. advisors. Speciality tech investment in game start ups.

https://www.linkedin.com/in/christopher-white-8819341/

Eddie George

BUSINESS

Technology Expert with a passion for Innovation. Fintech expert

https://www.linkedin.com/in/eddiegeorge/

Rob Bozas

SPONSORSHIP

IP, Monetisation, Negotiation, Rights Expert. Worked with Peter Gabriel for 25 years. Secured Cartier Foundation for U.V.A. at 180 The Strand.

https://www.linkedin.com/in/robbozas/

Barney W. Smith

MARKETING

CGO at DAIVID, AI, that decodes the impact of attention, emotions, memory, and brand uplift on sales outcomes.

https://www.linkedin.com/in/barneyws/

Paul Casbon

IP LEGAL

European & UK Patent Attorney & Director at Greaves Brewster. Extensive experience in monetisation of software & tech patents.

https://www.linkedin.com/in/paulcasbon/

Support

To see our full team, extensive network of advisors including RCA Innovation click here.

Raise

£100K for 10% with an estimated 10 x ROI within 2 years.

Matched by future £1M in grants, £500K in launch / art sponsorships and commissions within 12 months.

2024

Raise £500K

2025

Launch

2026

EXIT £10M

Testimonials

The future of immersive and virtual production

Contact: info@beinghuman.com

for more info, stats and in depth analytics