Market Opportunity
The immersive economy is forecast to grow from $155B in 2024 to more than $900B by 2029, a compound annual growth rate of over 40%.
The global games industry already generates $180B annually, projected to hit $188.9B in 2025 and $250B by 2030. With 3.3B players today and 3.7B expected by 2026, gaming is the largest entertainment sector on the planet and the gateway into immersive creation.
This growth is part of the wider experience economy, valued at nearly $12T in 2025. Audiences, brands, and industries are all shifting toward live, participatory, and immersive engagement across culture, entertainment, and enterprise as people crave experiences and memories.
The Problem
Despite massive market expansion, immersive and virtual production tools remain prohibitively complex and expensive. They are built for elite studios and highly technical crews, shutting out millions of independent creators, freelancers, technicians and venues. The Converger is a chance to back a business that unlocks this massive opportunity.
The Solution
The Converger is the Figma of Immersive, a collaborative platform that lets creators connect, collaborate, and create across digital and real worlds.
At the core is patent-pending tech: a Unity & Unreal plug-in that connects lights, sound, and screens from the engine to the real world.
The Converger also is a workspace where, similar to MIro, developers, A/V techs, and creatives can work together, in real time, with tools for immersive and virtual production.
The result: an immersive and virtual production workflow that is faster, cheaper, and accessible to all..
Why Invest?
Following the business playbook of Figma and Miro, The Converger will become the default collaboration tool for immersive and virtual production.
Adoption has already been de-risked through £1M+ in grants and partnerships, with entry fixed at a £10M valuation, giving investors ground-floor access to a sector set for exponential growth.
Go-to-market strategy
Free-first model
to drive mass adoption.
Monetisation
through pro features, integrations, licensing, and enterprise.
Accessible
for musicians, filmmakers, designers, technicians, podcasters, live performers, gamers, and venues, The Converger also features a discovery tool to foster collaboration and virtual gallery to foster creation.
Scalable
through sponsorship, white labels, and partnerships that embed the tool into workflows.
Positioning
Like Figma and Miro, we remove barriers, scale adoption rapidly, and become indispensable infrastructure tools for creators — positioned at the heart of three fast-growing markets: immersive, gaming, and the broader experience economy. Together, these represent trillions in value.
Market opportunity:
Immersive: $900B
Gaming: $250B
Experience economy: $12T
Underserved workforce:
12.5M game developers
Millions of A/V technical professionals in global venues
600M+ freelancers and independent creatives worldwide
De-risked early stage:
£1M+ in grants
Partnerships with RCA, BAFTA, BPI, BFI, Creative UK, UAL, Somerset House, SODA, CoStars
Proven playbook:
Free-first → pro features → enterprise adoption, following the growth path of Figma and Miro.
High-value precedents:
Figma IPO
$56B final market cap (peaked ~$67B)
Miro
$17.5B valuation in 4 years
Disguise
£200M+ investment including Carlyle
Weta Digital
$1.6B exit to Unity
The Converger combines patent-pending core technology, a proven business model, and de-risked early traction to capture a once-in-a-generation opportunity. Positioned at the intersection of immersive, gaming, and the experience economy, it is set to become the default collaboration platform for the next era of creative production, with the scale, adoption curve, and exit potential already proven by Figma and Miro.
Strategy
Our strategy is simple: start lean, validate adoption, then scale in disciplined sectors and locations, working with our extensive global academic and industry partners and networks.
This mirrors the proven pathways of Figma and Miro, which both began with modest early rounds and quickly multiplied value through network effects.
Seed (Now)
Raise £500K @ £10M pre raise valuation
Deliver MVP pilots with RCA, UAL, SODA, CoStars. Secure 10K early adopters. Unlock £1–2M further non-dilutive grants (Innovate UK, ITEA, Horizon aka Disguise).
Series A (18–24m)
Raise £10M.
Launch the full-featured platform. Expand into EU/US markets. Grow to 100K adopters and 10K licenses.
Series B (36–48m)
Raise £25M.
Scale adoption. Deepen AI/UX features, enterprise integrations, and licensing growth.
Series C (60m+)
Raise £50M+.
Establish global hubs in US/EU/Asia. Target 10M free users, 1M paying licenses generating £100M ARR.
This staged growth model balances rapid adoption with sustainable scale, ensuring value creation at each stage and positioning The Converger for a strategic exit within 5–7 years.
Benchmarks
The Converger builds on a proven creative technology path as: platforms that lower barriers for creators scale rapidly and become industry defaults. When access expands, adoption follows and investors see extraordinary returns.
Figma
Raised $3.8M at seed ($16M valuation). A free-first model drove mass adoption, scaling into the global standard for UX/UI design tools and reaching a $68B market cap at IPO in 2025 (×1,000 growth in 12 years).
Miro
Raised just $1.3M at seed, then scaled to a $17.5B valuation in 4 years, driven by viral adoption and enterprise integrations.
Disguise
Raised £200M+ (Carlyle, Unreal etc + Innovate & Horizon grants) to dominate immersive production for high-end studios. It proves strong demand in the sector but its model is locked to expensive, studio workflows, meaning, unlike The Converger it can never scale beyond a niche of elite users.
The Converger
Positioned for mass adoption across 12.5M game developers, millions of AV technicians, and 600M+ freelancers and creatives who are currently locked out of this booming sector
The pattern is clear: collaborative creation platforms scale exponentially. Disguise validates demand in immersive and virtual production, but The Converger is built for scale, solving a major problem for the sector, building community and unlocking a far wider, untapped market.
Valuation
We have fixed our valuation at £10M pre-raise to give early investors a defensible entry point with meaningful upside. This is supported by multiple valuation methods.
Scorecard Method
£30M+ after adjustments for team, technology, and market.
Asset-Based Method
£10M+ based on IP, partnerships, and institutional support.
Venture Capital Method
clear pathway to a £1B exit in 5–7 years, consistent with sector benchmarks.
By anchoring valuation conservatively at £10M, we are providing early investors with both protection and significant growth potential as adoption scales.
Conclusion
The global games industry already generates $180B annually, reaching 3.3B players worldwide and forecast to surpass $250B by 2030. As gaming converges with live performance, film, and immersive events, it is creating entirely new markets for participation and creation.
This growth sits inside the immersive economy, projected to expand from $155B in 2024 to $900B by 2029 (CAGR >40%), and the wider experience economy, valued at nearly $12T in 2025. Together, they point to one of the largest cultural and economic shifts of the decade.
Yet most creators, technicians, and venues are excluded. Existing immersive and virtual production tools are too expensive and complex, designed only for elite studios.
The Converger provides the missing tool — affordable, collaborative, and designed for scale.
Already de-risked by £1M+ in grants, partnerships, and a patent-pending MVP, The Converger is positioned to unlock grassroots adoption across music, performance, design, film, and beyond. Partnerships with leading arts schools and industry partners in the UK, USA, Europe, and Asia mean we can quickly reach 1M+ early-adopting students and freelancers, embedding The Converger into the workflows of the next generation of creators.
With adjacent markets in immersive tech ($29.1B by 2030) and virtual production ($10B by 2032), The Converger is positioned to serve a massive market — from independent musicians to filmmakers, artists to immersive theatre producers, live performers to global brands.
At its core, The Converger is building the patent-pending collaborative tool to democratise the immersive economy.
With a £10M valuation today, a pathway to £20M within 12 months, and a clear route to a £1B+ exit within 5–7 years, this is a rare opportunity to invest at the ground floor of a market set for extraordinary growth.
> /< The Converger
Let’s talk…
info@theconverger.io
Sources: Statista, Grand View, Allied Market Research, UK Government / DCMS, ONS, Financial Times, The Times, McKinsey, UNESCO, UNCTAD, Harvard Business Review, Newzoo, Carlyle Group, AV Magazine, TechCrunch, Variety, Reuters, The Verge, Music Business Worldwide.