Why Invest?

The immersive economy is entering a period of extraordinary growth, forecast to expand from $155B in 2024 to more than $900B by 2029, a compound annual growth rate of over 40 percent. This market spans gaming, music, film, live events, design, fashion, training, education, & enterprise applications.

The global experience economy is already valued at nearly $12 trillion in 2025, as brands, consumers, and industries shift toward live, immersive, and memory-creating engagement. Within audiovisual integration, a critical driver of immersive production, revenues are expected to grow from $306 billion in 2023 to $422 billion by 2029, expanding at around 5–6% CAGR.

The global games industry generates more than $180B annually, is forecast to surpass $188.9B in 2025 and $250B by 2030, & already reaches 3.3B players worldwide, projected to rise to 3.7B by 2026. This makes gaming not only the largest entertainment sector on the planet but also a powerful gateway to the broader experience economy. As gaming converges with live performance & immersive events, the potential for new forms of creation, created by the crowd, is unprecedented.

Despite this, immersive & virtual production tools remain prohibitively complex & expensive. They are built for high-end studios & highly skilled crews, leaving millions of creators excluded.

The Converger changes this.

Our first product is a free plug-in that connects Unity & Unreal directly to real-world lights, sound, & projection. It makes immersive creation accessible to musicians, designers, producers, artists, podcasters, indie filmmakers, & live performers — unlocking grassroots adoption at scale. Monetisation follows through professional features, integrations, licensing, & enterprise versions.

This strategy mirrors proven adoption models. Figma began as a free tool for UX & UI design, then scaled to become the industry standard before Adobe acquired it for $20B at nearly 50× ARR. The Converger applies the same playbook to immersive production — lowering barriers for the global creative workforce & scaling to become indispensable as the go-to immersive & virtual production tool.

For investors, this is an opportunity to back the connective layer of immersive & virtual production, with entry today at £10M valuation & a clear, strategic pathway to a £1B exit.

Valuation

The Converger is valued today at £10M, £11M post raise (2025). This valuation is supported by an extensive foundation of grants, partnerships, in-kind contributions, & institutional backing including Innovate UK, Digital Catapult, RCA Innovation Lab, UAL Creative Computing, SODA & CoStars.

We have a working MVP for the patent-pending plug-in, & partnerships with leading institutions including BPI, BAFTA, Gamechanger, Mayor of London and Creative UK. Our founding team brings extensive combined experience across CreaTech, Fintech, Gaming, engineering & IPO-scale ventures having worked with everyone from BBC to SONY, NASA to JP Morgan.

Our £10M valuation is supported by:

The Scorecard Method valuing us at around £31.2M after adjustments for team, technology, & market.

The Asset-Based Method supports a valuation of £10M when accounting for IP, partnerships, team value, & institutional support.

The Venture Capital Method demonstrates a clear pathway to a £1B exit within five to seven years, consistent with acquisition benchmarks across the sector.

We have fixed our valuation at £10M to provide early investors with a defensible entry point & significant upside.

Strategy

Our projected £1 B exit within five to seven years is grounded in precedent. Strategic buyers consistently pay premiums for creator-first platforms and infrastructure that secures control of creative workflows.

At early stages, comparable raises demonstrate how quickly creator-first tools attract investor confidence and validate The Converger’s £10 M valuation. Move.ai raised Move.ai raised $10 million in a seed round in October 2023 pre revenue. Ready Player Me raised $13 M at Series A, Sesh secured $5 M at seed, and Ankler Media raised $1.5 M at a $20 M valuation, showing real investor appetite for scalable, adoption-driven models.

As adoption grows, valuations rise sharply. BandLab now stands at $425 M, Melody VR passed £70 M at IPO, and Streamlabs was acquired by Logitech for $89 M despite modest revenues, proof that early traction builds enterprise value fast.

At exit, the multiples are even sharper. Adobe acquired Figma for $20 B (~50× ARR), Unity bought Weta Digital for $1.625 B, and exits like Scopely’s $1 B acquisition of GSN Games, EA’s $750 M purchase of PopCap, and Amazon’s $970 M acquisition of Twitch confirm the scale possible for platforms that anchor creative ecosystems.

Carlyle’s £200+M acquisition of Disguise validates demand for immersive production software but also highlights the limits of targeting only high-end studios and pro crews. The Converger is positioned for far broader adoption. We’re not just addressing the 12.5 million Unity and Unreal developers globally, but also platforms dominant in Asia and China such as Cocos Creator, CryEngine, HeroEngine, and RPG Maker, unlocking vast new creator ecosystems.

Beyond game developers, The Converger also unlocks access to the 614 million solo and freelance creative industry professionals worldwide. This scale represents a far more substantial and accessible opportunity than Disguise’s niche focus. With 63 percent of workers operating independently, grassroots adoption is a powerful strategy. By making immersive production widely accessible and leveraging academic and industry distribution networks, The Converger is positioned to become the indispensable middleware of immersive creation.

With the immersive economy set to exceed $900B by 2030, a £1B exit is a conservative reflection of both market scale and acquisition precedent.

Investors

Investors today can enter at a £10M valuation. Within twelve months we project a valuation above £20M, supported by £1-2 M in non-dilutive grant via Innovate UK & ITEA funding already in pipeline.

Within five to seven years we anticipate a strategic acquisition at £1 B, driven by adoption across the global creative workforce & by growth in the immersive economy.

For early investors this represents the opportunity for high returns, supported by a realistic entry valuation & a trajectory aligned with global market expansion & strategic acquisition precedent.

Conclusion

The Converger is defining the connective infrastructure of the immersive economy, built on a model that blends free-first adoption with institutional partnerships & defensible technology. By lowering costs, sitting within an ecosystem of democratising immersive lidar & motion capture tools, empowering grassroots creators, The Converger is building tools to embed immersive into everyday workflows, we unlock community driven growth across music, live performance, design, film, gaming, & beyond.

Gaming, the largest entertainment industry at over $180B annually with 3.3B players worldwide, is already converging with live experiences, virtual concerts, & branded activations, pointing to the scale of opportunity for immersive production tools. Alongside this, the immersive tech sector is forecast to reach $29.1B by 2030 at 25.7 percent CAGR, & virtual production is projected to grow to $10B by 2032.

The creative and cultural industries contribute more than $2.25 trillion annually, account for over 3 percent of global GDP, & employ around 6 percent of the world’s workforce. Beyond this, 1.57 billion freelancers, nearly half of the global workforce, are driving the gig & creator economy. The Converger’s impact goes far beyond serving 12.5 million game engine developers; it targets the millions more creators, freelancers, & professionals who can enter immersive production.

Through partnerships with leading arts schools in the UK, USA, Europe, & Asia, The Converger is positioned to reach over 1 million early adopters, ensuring the next generation of creators & producers grow up using The Converger as their default tool for immersive production. This reach translates directly into value: lowering acquisition costs, embedding immersive practices into education & industry, & creating sticky, community-driven ecosystems.

At its core, The Converger provides the infrastructure for the next era of immersive creativity. With a £10M valuation today, scaling to £20M within 12 months, & a clear path to a £1B exit within five to seven years, this represents a rare opportunity for early investors to enter at the ground floor of a market about to explode, in an experience economy forecast to exceed $12T by 2028.

> /< The Converger

Let’s talk…

info@theconverger.io

Sources: Statista, Grand View, Allied Market Research, UK Government, DCMS, ONS, Financial Times, The Times, McKinsey, UNESCO, UNCTAD, Harvard Business Review, Newzoo, Carlyle Group, AV Magazine, TechCrunch, Variety, Reuters, The Verge, Music Business Worldwide.